Released in 2012, Pumped: BMX was my first ever game. Development took a year of evenings and weekends, and on release was a smash hit among BMXers and MTBers.
Featuring awesome illustrations from the incredible Eva Galesloot (@skwirrol), Pumped: BMX was my attempt at making a ‘legit’ BMX game for other riders. The friendly, accessible style helped open up a pretty hardcore gameplay mechanic to a more general audience.
Pumped: BMX made it to no. 27 in the UK iOS charts, and I later worked with Noodlecake to bring it to Android devices.
Read more about the development of Pumped: BMX on Gamasutra.